Triangulate (On Disk)

Automatically generate break lines between points.

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TERRAINTRIANGULATECDT

 

 

This function allows you to triangulate a terrain surface using paged memory on disk. It is therefore slower than the in-memory option but handles far larger models.

The Triangulate routine creates triangles using break lines only. All pre-existing break line data on that surface is deleted before processing begins. Feature line data, however, is retained.

This form of model creation uses a Constrained Delauney tessellation algorithm to form the most equal-angular triangles that are possible, with due regard for any feature lines already present on the surface, and then converts the data to lines.

Note that this routine is very susceptible to failure if your model has duplicate points. You should run the Remove Duplicates function before triangulating the site.

Procedure

  1. The Triangulation Settings display.

  1. Fill in the relevant data and click OK.

  2. You are given the option to cancel the function as all existing break lines for the visible points on the surface to be processed are deleted.

Note that feature lines on the selected surface are retained.

  1. The triangulation is carried out and, if successful, a timing message displays.

If a problem is detected during the triangulation, the function is automatically cancelled and you are presented with an error message. This hints at the most likely reasons for the triangulation failing, such as duplicate points or crossing feature lines. You now have the option to have the surface scanned for duplicate points.