Automatically generate break lines between points.
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TERRAINTRIANGULATE |
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This function allows you to triangulate a terrain surface using normal memory. Therefore, it is faster than the on-disk option but might be limited by the available memory on your system.
The Triangulate function creates triangles using break lines only. All pre-existing break line data on that surface is deleted before processing begins. However, feature line data is retained.
This form of model creation uses a Constrained Delauney tessellation algorithm to form the most equal-angular triangles that are possible, with due regard for any feature lines already present on the surface, and then converts the data to lines.
Note that this routine is very susceptible to failure if your model has duplicate points. You should run the Remove Duplicates function before triangulating the site.
Procedure
Fill in the relevant data and click OK to continue.
Note that feature lines on the selected surface are retained.