Dynamic Simulation

Run the turning manoeuvre simulation through interactive indicated points.

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Command

Shortcut Key

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TURNDYNAMIC

 

Turn

The dynamic simulation allows you to define the track path on the fly.

No predefined track path is necessary to run a simulation using this function.

Procedure

  1. You are prompted to:

Indicate Vehicle start position

  1. Graphically indicate the position where the centre point of the vehicle's front axle must be.

  2. You are prompted to:

Indicate Vehicle direction of initial movement:

  1. A rubberband is drawn from the start position to the cursor position. Use the rubberband to indicate the vehicle's orientation before movement. A vehicle diagram is drawn at the start of the simulation.

  2. You are prompted to:

Indicate Waypoint

  1. Click on a point where the vehicle must move to.

  2. You are asked:

Click Yes if you want to specify an obstacle, typically a column, or lift shaft corner point in a parking garage, around which the vehicle must move.

Click No if you want to define further waypoints.

Movement Around an Obstacle

  1. If you clicked Yes, you are prompted to:

Indicate the position of the obstacle

  1. Graphically indicate the position of the obstacle using the available snap modes and jumps.

  2. You are asked:

  1. Click Yes if the vehicle should pass to the left of the obstacle; and No if the vehicle should pass to the right of the obstacle.

  2. You are prompted to:

Enter the desired clearance distance from the obstacle:

  1. Enter the minimum clearance distance by which the vehicle should clear the obstacle.

The vehicle immediately turns its steering wheels toward the indicated waypoint, and starts moving in that direction. When the steering wheels reach their maximum steering angle, the vehicle turns at its maximum steering angle, therefore turning at its minimum turning radius, until the wheels can be turned directly towards the waypoint.

If an obstacle was indicated, the vehicle first moves around the obstacle and then heads towards the waypoint. The movement around the waypoint is done at the vehicle's maximum turning angle.

  1. The program repeatedly asks for waypoints and obstacles, running the simulation from waypoint to waypoint, until you press [Esc] or right-click and select the Quit option from the popup menu.