Run the turning manoeuvre simulation through interactive indicated points.
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Command |
Shortcut Key |
Toolbar |
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TURNDYNAMIC |
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Turn |
The dynamic simulation allows you to define the track path on the fly.
No predefined track path is necessary to run a simulation using this function.
Procedure
Indicate Vehicle start position
Graphically indicate the position where the centre point of the vehicle's front axle must be.
Indicate Vehicle direction of initial movement:
A rubberband is drawn from the start position to the cursor position. Use the rubberband to indicate the vehicle's orientation before movement. A vehicle diagram is drawn at the start of the simulation.
Indicate Waypoint
Click on a point where the vehicle must move to.
Click Yes if you want to specify an obstacle, typically a column, or lift shaft corner point in a parking garage, around which the vehicle must move.
Click No if you want to define further waypoints.
Indicate the position of the obstacle
Graphically indicate the position of the obstacle using the available snap modes and jumps.
Click Yes if the vehicle should pass to the left of the obstacle; and No if the vehicle should pass to the right of the obstacle.
Enter the desired clearance distance from the obstacle:
The vehicle immediately turns its steering wheels toward the indicated waypoint, and starts moving in that direction. When the steering wheels reach their maximum steering angle, the vehicle turns at its maximum steering angle, therefore turning at its minimum turning radius, until the wheels can be turned directly towards the waypoint.
If an obstacle was indicated, the vehicle first moves around the obstacle and then heads towards the waypoint. The movement around the waypoint is done at the vehicle's maximum turning angle.